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Travis Chapman rates this game: 5/5Tales of Eternia is a Japanese PlayStation action role-playing video game released by Namco on November 30, 2000, selling 873,000 copies and later ported to the PlayStation Portable on March 3, 2005, selling 398,000 copies. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, Tales of Phantasia and Tales of Destiny.
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It is the third 'Mothership Title' of the Tales RPG series; the Linear Motion Battle System, as well as various other aspects from previous Tales titles, still feature prominently.Its North American release was titled Tales of Destiny II to avoid trademark infringement on the name Eternia, owned by Mattel in North America for the Masters of the Universe toyline. The naming choice later caused some confusion after the release of the PlayStation 2 game known as Tales of Destiny 2, a genuine sequel to Tales of Destiny taking place in the same fictional world. Tales of Eternia is not directly related to Tales of Destiny, except for a few brief character cameos that are typical of all Tales series games after Tales of Phantasia.Both the North American and Japanese releases of the game feature an anime introductory video; the Japanese version has an accompanying song called flying by Garnet Crow. The game inspired Tales of Eternia, a 13 episode anime series co-produced by Production I.G, which is loosely based on the game. The series focuses on the four main characters while introducing a few new faces in a subplot unrelated to the game's actual plot. All 13 episodes of the series were animated in early 2001.PLOTTales of Eternia follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly-found traveling companion Meredy.
Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia. The journey takes Reid across both planets, as he seeks out those responsible for this movement towards the brink of annihilation.SETTINGThe story takes place in Eternia, a world where two planets, Inferia and Celestia, face one another, separated by the Orbus Barrier. Interaction between the two planets has been infrequent over the last few centuries despite their proximity; the Bridge of Light linked Inferia and Celestia in the distant past, but the link has been severed for an extensive period of time. The Aurora War, an ancient conflict that set Inferia against Celestia over two thousand years ago, continues to generate persistent mistrust between the two groups. The Orbus Barrier has shown recent signs of weakening and possible collapse due to the actions of an unknown external force.STORYReid Hershel, along with his childhood friend Farah Oersted, notice an unusual change in the color of the Orbus Barrier coupled with the flight of a strange ship from Celestia.
When they go to see what happened, they meet Meredy, who is dressed in a strange fashion and speaks a bizarre foreign language, and her pet Quickie. Consequently, Reid and Farah visit their childhood friend, Keele Zeibel, in search of answers regarding the identity of Meredy. Reid learns that she speaks Melnics, an ancient civilization's language. After traveling to Morle, Reid's group receives a special translation earring that allows communication with Meredy.Reid continues on to Inferia City, the global capital. The group asks the King of Inferia for help, but Reid is accused of spreading fear and confusion throughout the land; the punishment is a death sentence. The princess wants to know more about what Reid has to say, so the group is released. Reid explains the situation, and the leaders of Inferia hold an organizational conference.
The Inferians announce they will uncover the Bridge of Light and stop the Celestians from executing the Grand Fall by taking aggressive military action. Reid is aided by Efreet, Undine and Sylph; the group is led by Rem to the Bridge of Light, which resides atop the highest mountain in Inferia. After climbing the mountain, Reid locates the Bridge of Light in its stone sanctum. Reid's group is confronted by Ras, who tells them that his real name is Rassius Luine, a senior knight loyal to the Kingdom of Inferia.
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Ras loses to Reid in combat, and watches the group escapes via the Bridge of Light to Celestia as Inferian reinforcements arrive.Upon arrival in Celestia, Reid is greeted by the citizens of Imen, Meredy's hometown. Reid travels by rail to the ruined city Luishka; a professor there examines Reid's body as he houses an unknown fibrill, or magical energy. Reid discovers the Greater Craymel Gnome in a nearby cave, and the group enlists his help. Reid stumbles upon Chat's hut, and the party is accepted into her crew after a series of puzzle-based tests; the group now has access to the sea-based form of transportation. Using the Van Eltia, Reid reaches Peruti, the frozen town near the dominion of Greater Craymel Celsius. Reid climbs the nearby mountain and helps Celsius regain her sanity, saving Peruti.
Reid's group is invited by Max to join the Shileska liberation army in order to stop Balir, the cause of the Grand Fall; however, Meredy senses pain and suffering from Imen, so Reid decides to return there first. When the party reaches Imen, the city is in ruins with the majority of its citizens killed.At the technologically advanced city of Tinnsia, Reid meets with Ayla and Max, the leader of the Shileska liberation army; Max joins the party. After finding the Greater Craymel Volt trapped in a machine at the Ruins of Volt, Reid frees him and receives his power. Using the Craymel Cannon combined with the support of Shileska, the group manages to break through the fleet loyal to Balir. Infiltration of Balir's Castle leads to Shizel, the ex-Queen, who is ruling in place of Balir; Reid is forced to retreat due to the powerful Dark Aurora Arte of Shizel.
After improving the Van Eltia and enlisting the help of Greater Craymel Shadow, Reid is given the Divine Aurora Arte by Seyfert, the god who created Eternia. Seyfert wishes to preserve his creation, while Nereid desires the destruction of both planets; only Reid's Divine Aurora Arte can defeat the Dark Aurora Arte given to Shizel by Nereid.The group is now free to travel between the two planets via the Orbus Barrier using the Van Eltia. Reid recruits the Greater Craymel Rem at Regulus Knoll in preparation for the final confrontation at Shizel's Castle. Both Shizel and Nereid are defeated by Reid, who uses his Aurora Arte to counter that of Shizel. However, the Grand Fall continues on unabated despite the banishment of Nereid.
Download i68 regenerator fifa 14. Reid's group is forced destroy the Seyfert Ring, which forcefully connects Inferia and Celestia, using the combined power of the two Aurora Artes; this action stops the Grand Fall, but the two worlds drift apart and the party is split. Despite the separation, Chat's modified Van Eltia can fly from Inferia to Celestia, reuniting Reid with his allies.
This article is based on information from Japanese-only media.The following content has not been released in the English language, so details are subject to change at any given time.Tales of Destiny 2InformationGame Systems.DevelopersPS2 (')PSPPublishersPS2PSPCharacter DesignersComposers.AnimatorsJapanese ReleasesPS2 November 28, 2002PSP February 15, 2007Opening Theme'Key to My Heart' byRatingsPS2 (original) unrated('the Best'): FREE (all ages)PSP CERO: A (all ages)This article is about the PlayStation 2 game that has not been released in English-speaking regions. For the game released in North America as Tales of Destiny II, see.Tales of Destiny 2 ( テイルズ オブ デスティニー 2, Teiruzu obu Desutinii Tsu ) is the fourth in 's series of games, serving as a generation sequel to that takes place in the same world. Its translates to ' Liberating Fate RPG' ( 運命を解き放つRPG, Unmei wo tokihanatsu RPG ).
Tales of Destiny 2 is easily confused with the name of the North American release of, Tales of Destiny II, which was renamed since the name Eternia is trademarked by for the toys in North America.In carrying on the traditions of the Tales series, Tales of Destiny 2 relies on such mainstays as the and sprite-based characters. Like most games in the series, Tales of Destiny 2 includes an introduction and insert-scenes animated by, and a J-pop theme song, which in this case is 'Key to My Heart'. 1 of 12Tales of Destiny 2 begins 18 years after the events of Tales of Destiny. While the exploits of and the are known far and wide, it has begun to fade from the hearts of the people. Now, everyone is preoccupied with the Holy Woman, who promises immediate happiness for all. In this setting, a boy named takes his first steps in pursuit of adventure. As the son of the world-renowned heroes, Stahn and, Kyle is certain that it is his destiny, even his duty, to become a hero as well.
While exploring the ruins of an ancient city near his home, Kyle encounters a mysterious girl named, who emerges from a huge. She announces that she is in search of a hero. In his attempts to become the hero Reala seeks, Kyle's destiny is set in motion. In a journey encompassing past, present, and future, Kyle learns the true meaning of heroism from the heroes of old.SettingOver 1,000 years prior to Tales of Destiny, a comet collided with the unnamed planet on which the game occurs, ushering a long and enduring winter. The survivors, desperate for the light of the sun, harnessed Lens, an energy source they found in the remains of the comet, to create, a flying city. Eventually, the residents of the flying cities came to dominate those who remained on the surface using a powerful weapon called, and the began as a result. The team of scientists who created Belcrant defected to the side of the surface-dwellers and developed powerful Lens-based weapons called, sentient swords, on their behalf.
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The Swordian Masters, empowered by the Lens flowing through their Swordians, then destroyed all of the flying cities and sunk Dycroft into the ocean, ending the Aeth'er Wars.The Swordians lay dormant for centuries until conflict emerged for possession of an enormous Lens known as the, ultimately orchestrated by the defeated, but never truly killed, ruler of Dycroft. Stahn Aileron, a young man on a journey for fame and fortune, happened to find the Swordian, setting him on a course to save the world from impending disaster. Joined by fellow Swordian Masters Rutee Katrea, and, Stahn prevented the resurrection of Dycroft and restored peace to the world in the original Tales of Destiny.
However, the surface world had been extensively damaged by the Belcrant weapon during the recent conflict, leaving a number of cities in ruins.Plot. 1 of 12Tales of Destiny 2 begins with Kyle, son of the hero of the previous game, embarking on a quest to save the orphanage that his parents operate from financial ruin. During his quest, he finds a giant Lens, from which a mysterious girl named Reala emerges and claims to be in search of a hero.
Believing it his duty to become the kind of hero his parents were, he follows Reala to prove himself as the hero she seeks.Partway through the story, a large quantity of Lens is stolen from the king's treasury by the holy maiden Elrane. Throughout the story, Elrane has been accumulating power and influence by claiming to be able to solve the world's problems through magical means, using the Lens. As Kyle pursues Elrane, she captures Reala. After Kyle defeats Elrane and rescues Reala, she realizes that Kyle is the hero that she has been seeking. Kyle proceeds to destroy the, the war ship used to steal the Lens from the king. However, the Lens was still in the Draconis when it was destroyed. The destruction of the Lens causes a temporal rift to appear, sending Kyle and Reala to an alternate timeline.
In this timeline, the Aeth'er Wars, a war fought 1,000 years ago between the surface-dwellers and the people living underground, was won by the subterranean people instead of the surface-dwellers. The remnants of humanity live in cities scattered across the world. After a confrontation with Elrane, in which Kyle is forced to flee due to her unmatched power, Reala uses her pendant to help them escape.The pendant sends them 1,000 years in the past, during the Aeth'er Wars. After helping end the war with a victory for the surface-dwellers, Kyle and Reala travel to various other time periods to correct other disturbances to the timeline. Ultimately, it takes the death of the goddess, who is providing Elrane her power, to correct the timeline altogether.
Upon Fortuna's death, the timeline is restored to normal, but Reala has ceases to exist, as she was a direct product of the goddess. The protagonists also lose their memories of the adventures they experienced, as if they never happened, which includes Stahn being still alive in the epilogue because never interfered with the original timeline events.
In the epilogue, Kyle visits the location where Reala first appeared to him. When Kyle begins to leave, Reala emerges from a bright light. Kyle recalls her name, and Reala jumps toward him with joy upon their reunion.Characters Playable Characters.
( カイル・デュナミス, Kairu Dyunamisu ) - The main character of the game, Kyle is very much like his father, Stahn. However, Kyle remembers little of his father, as he claims that the famous hero left on a journey when Kyle was very young.
His mother, Rutee, runs the Dunamis Orphanage based in the town of, so the other children there are akin to family. Kyle has absolute faith that he will become a hero someday due to the heroic bloodline of his parents. ( リアラ, Riara ) - A girl who suddenly appears from within a gigantic Lens found in the. Reala has an ethereal quality about her and is generally cheerful and inquisitive, but she is surrounded by mystery. She says that she is looking for a hero that her pendant will react on, and as such, Kyle chases after her in hope to become the hero she seeks. ( ロニ・デュナミス, Roni Dyunamisu ) - Loni was raised in the Dunamis Orphanage but left to join the.
He is like an older brother to Kyle. Thanks to his rather frivolous manner, he gives the impression of being irresponsible, but in fact, Loni is resourceful and has a strong sense of justice. ( ジューダス, Juudasu ) - A masked swordsman who helps Kyle out of difficult situations, Judas is slight in stature but has a commanding presence. His name was assigned to him by Kyle during their first encounter in the prison, where Judas enables their escape. For unknown reasons, Judas wishes to protect Kyle. ( ナナリー・フレッチ, Nanarii Furetchi, 'Nanaly Fletch') - A woman who takes pride in her skill with bows, which puts most men to shame. She is also adept with magic, wielding spells overshadowed only by her fellow female protagonists.
Outwardly stout-hearted and self-assured, Nanaly often seems tomboyish, but she is also deeply empathetic and, in fact, very refined. She cares for orphaned children in her home of. ( ハロルド・ベルセリオス, Harorudo Beruseriosu, 'Harold Berselius') - Harold is the creator of the Swordians, and because of her name and accomplishments, she is often believed to be a man, though this does not bother her in the least. The classic eccentric genius, Harold thinks of everything in terms of her research and is all but helpless in non-academic affairs. While she often seems childish and unpredictable as a result, she is also very perceptive.Non-playable Characters.
( バルバトス・ゲーティア, Barubatos Geetia ) - Barbatos is a warrior who fought in the Aeth'er Wars but was killed by Dymlos. His power was equal to the Swordian Dymlos, but due to his own selfish behavior, he was written out of history. Now, Barbatos fights in order to validate his existence. ( エルレイン, Erurein ) - The Holy Woman of the Order of Atamoni, Elrane is worshiped as a living manifestation of the goddess Fortuna.
She takes joy in granting happiness to people and is able to create miracles at will by drawing power from Lens in a fashion similar to Reala. For this reason, people flock to her with offerings of Lens in order to receive her blessing. ( フォルトゥナ, Forutuna ) - A mysterious goddess who serves as the center for the world's religion. A living deity, she encounters the protagonists on numerous occasions, their ideologies clashing with her vision of a perfect world.