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Rating 5.00 (2 Votes)Hi guys,the user ' LeonardoAngelo' found some missing scenarios and I think it would be great for us to cover the gap.Let's see if there are some good scenario designer out there (I do know there are a lot of them) to create these missing scenarios.Here you can find a brief list.More details in the.First Punic war 1) Multistrat 260 BC2) The Battle of Egesta. 260 BC3) Parop battle. 260 BC4) Liliba 250 BC5) Battle of mount Eryx. 249 BC6) Battle of mount Eryx. 244 BC7) Battle of mount Eryx. 241 BCWritten by alecrespi. Rating 2.67 (3 Votes)Hi guys,It looks like yesterday when I decided to group all C&C website under a single web domain ( commandsandcolors.net).
But a full year has passed!A single domain has the great benefit to ask for a single renewal so I'm here asking for your contribution to keep this website free, updated and without annoying ads!Feel free to contribute in every way you decide using the PAYPAL icon on the top-right corner.Thank you in advance.SincerelyAlessandroI'm cross posting this message on all other C&C website.Written by alecrespi. Rating 3.67 (3 Votes)Hi guys,I've changed a little bit ' top menu'.After login the right most link will be changed in ' user' menu with the following ' submenu':.
Your Profile. Played Games.
Personal Messages. Submit an article. LogoutThese should be 'self explanatory'.:DI've also tried to introduce 'Played Games' as a sort of 'own played game record'. Every users should see his own played games.Let me know if you'd like to have more details under this menu.RegardsAleWritten by alecrespi. One of the (many) things we like about CCA is the HUGE number of official scenarios: just before Exp#4 brings us a lot more there have been 98!!!
However, they are split into 4 booklets, 4 C3i journals, and 2 bonus packs, with often interlocking periods. So not very easy to choose one, or even go through a period without changing booklets ( and mostly, but also some battles in the period 260-200 BC and not in the Punic Wars, for example).I have gone through the list, and sorted them chronologically, with the battle name color-coded by the booklet, the armies by the blocks used, and the star indicating the historical victor.
I had in mind the binder someone suggested at CSW, with pre-punched sleeves, so I scanned the scenarios for which I didn't have a pdf version (all expansions plus C3i), and now I have printed them and put them in sleeves into a binder.But once the scan part of the work was done, I thought that a nice bonus to the list could be obtained by adding a 'stamp-like' icon with the battlefield, just big enough to get a rough idea of what the battle looks like, and the number of victory banners. Now you can look for a given period, or a terrain free battle, or a given number of banners (short/long battle) at a glance!MiguelREAD MORE for detailed infos.Written by alecrespi. Rating 0.00 (0 Votes)I've recently seen the sticker art for the purple Roman army and wanted to report a 'nice touch' that is being included.
If players do own the rest of the system (likely most purchasers) and want to do a side shuffle of sorts.The victory banners here are Roman eagles, with a gray background.If you remember, the base game Roman VBs had a red background. The Red Romans of RvB had VBs with a purple background. Rating 0.00 (0 Votes)In these days Miguel worked a lot on a restyle for his MM01 Thermopylae map.Here you can find his work report:I have been working on a new Thermopylae (once more!!!). It was after the remarks of Bevan on BGG on my Thermopylae scenario, and having a closer look I realised that I didn't like it.The other two ones, from Joe and Don , treat the fighting on the wall in a too small scale to my taste, and the flanking around the mountains distracts from the battle itself. I made mine with the wall diagonal because I was afraid of doing a too big scale, with the wall going along the whole board. But then the retreat paths were awkward, the fighting was left-to-right, and the flanking force, though treated as the official ambushes, sometimes arrived too far from the Greeks.I made some tries, solo, with my brother, and sending some tests to Bevan, who tried it with his group and sent feedback! I have kept the starting cards, but left out the deck 'clock', removing 20 cards was complicated (specially in VASSAL!), I wanted only a few special rules but that gave the right flavour to the battle.The ambush is now very effective; '300 Spartans vs 100 Nations' centers the fight around the Spartan HI, gives a better chance to the Persian, gives more importance to 'Rally', and conveys the overwhelming Persian numbers without filling up the starting board.
'Go Tell' introduces interesting choices at the beginning of each Greek turn. And no more elephants, Bevan thought that that was too '300 the movie' and that it introduced a too random element in the fight! Rating 0.00 (0 Votes)Recently Bill Bennet posted on some news the new version (v 3.2) of famous C&CAncients module to play online using.Extension files fully compatible with version 3.2 of the C&C Ancient module are also available. In order to simplify downloading, you will find them assembled into a single archive file, named 'CCAv3ExtensionPack.zip'.Unzip the file into an extension folder named for the v3.2 module, as appropriate to your system (i.e. ' C&CAncientsv3ext').You should find all extension files contained in the archive file:. Expansion1.mdx. Expansion2.mdx.
Expansion3.mdx. Expansion4.mdx. RandomScenario.mdx. ScenarioX.mdxYou can download it here: and also.If you are searching for the ' Italian Cards'.
I'm working on it! Stay tuned.Thank you Bill for your great work!
Commands & Colors: Ancients online game experience is even better with your new Vassal module!!!Written by alecrespi. Rating 4.50 (5 Votes)Hello everybody,I've just setup a new website module to show all scenarios from actual map category.If you enter in a specific scenario and scroll down at the bottom you'll find a section called ' Maps in this Category'.This section groups all scenarios from the actual map category in a more graphic way.This option is available in both scenario view and category view. It's also fully functional on mobile device!I hope you like it.AlessandroWritten by alecrespi. Rating 0.00 (0 Votes)Mr. John Foley (Author of the very first official website dedicated to CCAncients - ) recently contacted me to congratulate about the website and, after my request to publicly quote his comment he elegantly replied:“You are free to post my comments - I did not write them to call any attention to myself - you deserve the highest praise for such a beautiful and useful resource. Thank you and my very best wishes, John“You deserve much more than this, John.“I have been so busy designing and developing other games that I have been out of touch with this beautiful game, C&C Ancients.Your web site is magnificent.Thank you for using any of my previous materials and classifications and pulling them together in this simply SUPERB resource.Bravo, bravissimo!John Foley“I want to THANK YOU, because your meticulous work gave me the impetus to start this adventure.Thewargamer.com is the First Attack, commandsandcolors.net/ancients the Momentum Advance.Written by alecrespi. Rating 0.00 (0 Votes)Aaron Bell (a.k.a.
Bestbandis on BGG) is back, publishing his hexless variant for Commands & Colors: Ancients!!!This is pretty much a straight conversion from the board game to a hexless, tabletop version. Use the normal unit stats and rules as written unless there is anything here that supersedes them.These rules are intended to keep the flexibility of the boardgame while making it look and play a little more like a classic tabletop rule set.For play you will need appropriate figures based on DBx-standard elements. Units should be four elements in double-line if foot, three elements in wedge formation if cavalry, and two elements side by side if elephants, chariots or war-machines. Elements are not removed as casualties.
Use markers to keep track of losses.For easier reference, HEXLESS VARIANT RULES has been added to ' Variants Menu' on the left.In Download Area you will also find the original PDF by the author.Written by alecrespi. Rating 0.00 (0 Votes)An online tournament using the Vassal C&C Ancients module. The Game:Commands & Colors Ancients is a board game designed by Richard Borg and published by GMT Games (which allows you to re-fight epic battles of the ancient world.
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The Vassal Game Engine:Vassal (is a free software utility that allows you to play board games in real time over the internet. A module for playing C&CA is available from the Files section of its webpage on the Vassal website. The Tournament:The tournament is hosted on the C&CA Vassal Players Yahoo group (It features two phases of play. In the first phase, players will be organized into a Swiss system draw for match play (playing both sides of a scenario against their assigned opponent in each round). In the second phase, the top eight players will be seeded in a single-elimination quarterfinals bracket to determine the ultimate champion. The full rules for the tournament can be found in the Files section of the Yahoo group.To sign up for the tournament, you will need to join the C&CA Vassal Players group and go to the Database section where you will enter your information in a tournament player database.Registration is open until October 25, 2009.Written by alecrespi.
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Rating 0.00 (0 Votes)Hi guys,recently Jim Duncan reviewed some of his 'old scenarios' about Mauryan Empire.when looking afresh at the Mauryan battles I made changes to all of the battles, some of them quite substantial. I also took the opportunity to update the historical backgrounds with the full text from the GBOH module. I was also hoping that the scenario special rules/notes could be presented separately as with the Jewish battles.Finally I've updated all of them as noted by the author.to see these battles, and a big 'Thank You' to Jim for the update.