Ninja Shadow Of Darkness Ps1 Iso On Psp
PS1 Game - NINJA shadow of darkness - Intro & gameplay dubb82. Unsubscribe from dubb82? Cancel Unsubscribe. Subscribe Subscribed Unsubscribe 263.
- 'He who befriends the light shall destroy the dark' - Ninja proverb.-Assuming the role of the young ninja Kurosawa, you must guide him through a series of progressively difficult environments. The Ninja is able to collect magic potions, scrolls, extra lives, energy and weapons throughout the.
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I'd advise you to take another look at the many on this site about this subject, there are several ways to get things working properly. But in short:. Try using ImgBurn to create an.IMG/.CUE/.CCD (you need all 3 for correct playback). Use PSX2PSP 1.4.2 to create an uncompressed EBOOT of the game (select the.IMG).
Several ways the get the CDDA playback going, look here for or here for. Then take the usual steps you need to take to get the game on your PS3Let me know if things still don't work, it was one of the games that i used for testing my cdda tool so i know for a fact that it does work fine on a PS3. And yes it was an awesome game back in the day.but the controls are now a nightmare man haha! Thankfully i can get my ninja fix with sekiro shadows die twice. I'd advise you to take another look at the many on this site about this subject, there are several ways to get things working properly.
But in short:. Try using ImgBurn to create an.IMG/.CUE/.CCD (you need all 3 for correct playback). Use PSX2PSP 1.4.2 to create an uncompressed EBOOT of the game (select the.IMG). Several ways the get the CDDA playback going, look here for or here for.
Then take the usual steps you need to take to get the game on your PS3Let me know if things still don't work, it was one of the games that i used for testing my cdda tool so i know for a fact that it does work fine on a PS3. And yes it was an awesome game back in the day.but the controls are now a nightmare man haha! Thankfully i can get my ninja fix with sekiro shadows die twice. Click to expand.Well, I'm usually not this technically inclined. I'm trying to follow the steps provided but meeting some issues.You said to use.IMG/.CUE/.CCD (So I did.) I used PSX2PSP and put the.IMG in the.ISO/.PBP slotadded artwork and background image, didn't bother with the rest.Afterwards I created the.PBP but what am I SUPPOSED TO DO WITH IT?PBP is the file format that allows the game to boot on a PSP correct?
I am trying this on PS3and if it does work on PS3 then I am confused about what to do with the.PBP? Because I can't boot it unless I convert itI tried using CDDA Enabler to auto-correct it, I placed the EBOOT and.BIN/CUE in their proper foldersAf first I was given an error about VCRuntime140.dll missing from SysWow64, so I installed the.DLL + Windows 2015 Runtimeeven after attempting to fix the errors it says missing Sony drivers about 40 times and then the process finishes.But from how it looks it simply took the data from the 700MB.bin and slapped it into the.PBP which already had a matching file size of 700MB when I used the.IMG file to create said.PBP: this makes the.PBP 1.5GB in size. This can't be right?
Ninja Shadow Of Darkness Ps1 Iso On Psp Free
I'm a bit lost.what do I do to get this right? I changed the 1.5GB.PBP to.IMG and assigned a.CUE to boot that image but the game don't even boot into the XMB. I feel like all CDDA Enabler did was slap in duplicate data from the.BIN that was already present from the.IMGand the PS3 don't recognize.CCD files or well maybe, I'm not really sure? I am on DEX REBUG 4.82.2.
Well, I'm usually not this technically inclined. I'm trying to follow the steps provided but meeting some issues.You said to use.IMG/.CUE/.CCD (So I did.) I used PSX2PSP and put the.IMG in the.ISO/.PBP slotadded artwork and background image, didn't bother with the rest.Afterwards I created the.PBP but what am I SUPPOSED TO DO WITH IT?PBP is the file format that allows the game to boot on a PSP correct? I am trying this on PS3and if it does work on PS3 then I am confused about what to do with the.PBP? Because I can't boot it unless I convert itI tried using CDDA Enabler to auto-correct it, I placed the EBOOT and.BIN/CUE in their proper foldersAf first I was given an error about VCRuntime140.dll missing from SysWow64, so I installed the.DLL + Windows 2015 Runtimeeven after attempting to fix the errors it says missing Sony drivers about 40 times and then the process finishes.But from how it looks it simply took the data from the 700MB.bin and slapped it into the.PBP which already had a matching file size of 700MB when I used the.IMG file to create said.PBP: this makes the.PBP 1.5GB in size. This can't be right?
I'm a bit lost.what do I do to get this right? I changed the 1.5GB.PBP to.IMG and assigned a.CUE to boot that image but the game don't even boot into the XMB. I feel like all CDDA Enabler did was slap in duplicate data from the.BIN that was already present from the.IMGand the PS3 don't recognize.CCD files or well maybe, I'm not really sure? I am on DEX REBUG 4.82.2.
Finally, complete success! Only about 5 more times failing with no cigar hahaha. After I installed the updated.acm from 2001 CDDA started functioning properly.
Not sure if it was working right with.PBP that was created from.IMG (no music still, when tried.) so i switched to creating.PBP with single.BIN file instead.After that, when I ran the.BIN through CDDA, it converted properly and the.PBP only grew by 50MB instead of doubling like before. Music works now! Everything works! The game runs like it should, thank you! Just a thumbtack or 2 about the enabler.If the.PBP is in the EBOOT folder and CDDA Enabler is saying it can't find it, then:.
Delete ALL tracks from the CDDA folder and ALL tracks from the CONVERTED folder. OR restart your computer if the problem persists. CDDA should NOT move the.PBP into the CDDA folder (it may do this) if it finished correctly. The.PKG should be roughly about 750MB not 1.5GB (LOL)For anybody else that comes across this same conundrum, I will provide the step-by-step process:. Acquire Ninja: S.O.D.
Finally, complete success! Only about 5 more times failing with no cigar hahaha. After I installed the updated.acm from 2001 CDDA started functioning properly. Not sure if it was working right with.PBP that was created from.IMG (no music still, when tried.) so i switched to creating.PBP with single.BIN file instead.After that, when I ran the.BIN through CDDA, it converted properly and the.PBP only grew by 50MB instead of doubling like before. Music works now! Everything works! The game runs like it should, thank you!
Just a thumbtack or 2 about the enabler.If the.PBP is in the EBOOT folder and CDDA Enabler is saying it can't find it, then:. Delete ALL tracks from the CDDA folder and ALL tracks from the CONVERTED folder.
OR restart your computer if the problem persists. Rct3 custom scenery. CDDA should NOT move the.PBP into the CDDA folder (it may do this) if it finished correctly.
The.PKG should be roughly about 750MB not 1.5GB (LOL)For anybody else that comes across this same conundrum, I will provide the step-by-step process:. Acquire Ninja: S.O.D. So here's how:CDDA-ENABLER is part of a GUI based application i'm working on atm for EBOOT creation. It is a fork of popstationmdfreegui, the Japanese application for PSP EBOOT creation. It will do almost everything PSX2PSP does but it will support CDDA and will not corrupt the EBOOT when the size is above 2 GB.It will also reduce the size of EBOOT's that are made out of multibin images. So that's what you're seeing on the first screenshot.I've just finished translating it to English and revised the EBOOT creation part to get it working on the PS3 (original application EBOOT's wont run on the PS3).
Here's a small preview:So the next step was/is enabling CDDA, hence the release of CDDA-ENABLER as a standalone tool.My PSX collection is nice but not huge, so i can't know for sure if the tool is working outside of my own collection. So thank you for being one of the individuals trying out the tool, the more the better.This is a long term project and the releasedate is tbd, since i hate making promises that i'm not sure of fulfilling. Let's get CDDA-ENABLER 100% failproof first!
Ukkoshuuli says:Ninja: Shadow of Darkness begins when a warlord sacrifices his soul to devil and summons a legion of demons from hell to conquer the world. The demons must be stopped and who else would do it but a ninja? Ninja is an action game where the player has to jump, punch and kick his way through hordes of traps and demonic enemies. Ninja can also throw daggers, bombs and summon a bolt of lightning to electrocute his enemies. There is an infinite supply of daggers but the usage of bombs and lightning bolts is limited.
Ninja can pick up weapons such as swords during levels and there is also a block move.The game was made in 1998 before the Dual Shock controller was introduced so the control scheme reflects that and Ninja cannot move seamlessly into every direction. There is a fair amount of tricky jumping in the game and this can produce some problems but otherwise the controls work well. The levels in 'Ninja' are linear and filled with various enemies from humans to demons. I suppose the graphics were pretty good in 1998. Ninja is a difficult game where one mistake can spell doom. In this sense it resembles old school games such as the original Ninja Gaiden. 'Ninja' is a good retro choice for anyone willing to put himself through a serious challengeThe controls can be a pain while jumping and facing the right enemy is not always the easiest thing to do but other than that there are no serious problems with the game.
I personally like it quite a bit and it has more fun factor than it probably should have all things considered. I recommend people who like a Ninja theme and a real challenge to try it out.